Poison confusion

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kotep
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Poison confusion

Hi there, I'm confused on the wording in the rulebook of how poison works. Could someone please explain it to me in plain English?

kotep
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Actually, if someone could explain how both Blood of Orochi AND poison works...
Thanks!

RET-Fleafa
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Poison (X/Y): When this model inflicts wounds through
a Melee Exchange or Ranged Attack the Enemy model
gains Poison markers of value X, and in a quantity equal
to Y.
 
So, following a wound, assign (quantity Y) * (value X) Poison marker(s) to the wounded model.
Poisoned: If a model has Poison markers it is considered Poisoned.

During the End Phase:

  1. Remove the highest value Poison marker.
  2. The model suffers wounds equal to the removed Poison marker’s value.
  3. After removing the highest value Poison marker, if that model still has three or more Poison markers of the same value, replace two of those Poison markers with a Poison marker of one higher value.
If a model has 4* Poison 1 markers on it, you would remove one of them, inflicting a Wound and leaving 3* Poison 1 markers on the model. You would then remove 2 of the remaining Poison 1 markers and replace them with a Poison 2 marker. This represents poison building up in the character's system, though I rarely find this pays off in a game, as you have to put so many markers on a model.
 
 

 

RET-Fleafa
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Blood of Orochi (X):
  1. During Ki Generation each Turn, this model’s Controller adds together all the Blood of Orochi values of the models currently on the table under their Control.
  2. The player can then spend from this total to grant models the Poison trait until the End Phase.
The Poison trait’s X and Y values are dependent on the number deducted from the total for each individual model, and are as follows:
1 = Poison (value 1/quantity 1)
2 = Poison (value 1/quantity 2)
3 = Poison (value 2/quantity 1)
4 = Poison (value 2/quantity 2)
If a model already has the Poison trait, the player may choose which to use for the Turn (their normal Poison rule or the BoO -granted Poison rule). Any points unspent are lost.
 
So, the models you control contribute their BoO values to a pool. This pool may then be used to buy the
Poison(X/Y) trait for any number of models that Turn.
 
For example, a 42 Rice Warband featuring Kaihime, Kenzo, Naoko, Akimoto, Kazuhiko and Chiyo normally generates 6 BoO in the Ki Generation step.
The controlling player chooses to spend 4 BoO on Kaihime, giving her Poison(2/2), and 2 BoO on Kenzo, giving him Poison(1/2).
By next turn's Ki Generation step, Kenzo has gained a Control marker. This means his BoO does not contribute to his Warband, giving them 5 BoO.
The player chooses to spend 3 BoO on Kazuhiko, allowing him to choose Poison(2/1) instead of his normal Poison(1/1), and 1 BoO each on Naoko and Chiyo, giving each of them Poison(1/1).

RET-Fleafa
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I hope that helps.

kotep
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Absolutely. Thanks very much!

arborya
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Hi all! New player here :D 

I've ALMOST get how poison work but some situation make me confused.

Ex:

 

I use Sakura "Psichic Venom" X=6 on a target.

So the target get 6 posion marker of value 1.

End of turn I remove ONE poison marker and the target suffer 1 wound... and then I have 5 markers "poison one" on the target.

What next?

They became a poison marker of value 5? :/

Or 1x3 + 1x2 ? :)

Thanks in advice for the help :D

A.

 

RET-Fleafa
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  1. End of turn, Remove 1 Poison(1) marker and inflict 1 Wound
    1. Model then has 5 Poison(1) markers
    2. Remove 2 Poison(1) markers and replace with 1 Poison(2) marker
    3. Model then has 3 Poison(1) markers and 1 Poison(2) marker
  2. End of next turn, remove 1 Poison(2) marker and inflict 2 Wounds
    1. Model then has 3 Poison(1) markers
    2. Remove 2 Poison(1) markers and replace with 1 Poison(2) marker
    3. Model then has 1 Poison(1) marker and 1 Poison(2) marker

 

arborya
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OH! So a the maximum value of a poison marker is always 2? :D

This mean that a model always can suffer at maximum 2 wound each turn 'couse of the poison?

Thanx for the answer!

A.

RET-Fleafa
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No. 

 

After removing the highest value Poison marker, if that model still has three or more Poison markers of the same value, replace two of those Poison markers with a Poison marker of one higher value.

 

  1. Inflict 4 Poison(2)
  2. End of turn, Remove 1 Poison(2) marker and inflict 2 Wounds
    1. Model then has 3 Poison(2) markers
    2. Remove 2 Poison(2) markers and replace with 1 Poison(3) marker
    3. Model then has 1 Poison(2) markers and 1 Poison(3) marker

arborya
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Ok now i get it! :D 

Thank you! :)

RET-Fleafa
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Great! :)

yenohoney