42 Rice Lords of Izu themed Warband

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RET-Fleafa
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42 Rice Lords of Izu themed Warband
I'm planning on running a Lords of Izu themed Warband at the 42 Rice Solent Wargamers tournament in March. I have a couple of variations on the theme and was hoping for some feedback.
 
Option A (played one game, win against KKZ):
Lords of Izu
Ito Samurai - 8
Masunagi Ito - 9
Satoshi - 9
Jade Mamba Guard - 6
Hitoshi - 5
Temple Bushi - 5
 
Option B:
Lords of Izu
Ito Samurai A - 8
Ito Samurai B - 8
Masunagi Ito - 9
Ito Ancestor - 8
Takeji - 7
Special Card - maybe the one which gives Tactician?
 
Not sure the Ito Ancestor fits well in there, I just like the mini. Probably better added to Option A to make 50. Option A has one more activation.
I thought about dropping Satoshi down to an Ito Samurai in Option A, but the 2 Ki MS buff and Toughness tempts me too much, and Command can be very useful.
Ret-Ruro
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I would try to combine both the lists into 1 with something along the lines of
Ito Ancestor - 8
Satoshi        - 9
Ito Samurai - 8
Hitoshi        -  5
Takeji           - 7
T. Bushi       -5

Point is, that you need at least 3 Ashigaru to make use of Satoshi's skills, but you also need some way to Channel to Satoshi so he can use up his Feat from the very first turn. (Potentially gaining you 1 activation overall for the 3 Ashigaru models. )
I'm not really a fan of the samurai based Ito lists but I think you can either try this kind of composition or just go with the Masunagi , Takeji pair and just Brutal(2) your way across the table cheeky
 

witchersai
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ahhhh i was going to bring lords of Izu list as well :)

Here's mine

Lords Of Izu

Chiyo -6

Hitoshi- 5

Matsunagi-9

Takeji- 7

Okyo Archer - 5

Temple bushi-5

Temple BUshi-5

Was hoping to ride the Brutal takeji matsunagi wave too :) 

 

"We are a way for the Universe to know itself"
-Unknown Temple Master

RET-Fleafa
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I'm really reluctant to drop Masunagi as I've only just started using him. The man's a killer.

Satoshi seems to be a worthwhile upgrade from the Ito Samurai even without the Order (not Command, as I wrote before!). I often go through whole games without using Order as he gets attacked in Melee. The Jade Mamba Guard can help prevent that whilst the Bushi deals with objectives and Hitoshi makes a nuisance of himself, allowing Masunagi to freely deal out killing blows. That's the theory.

I'm not sure what the Ito Ancestor would add that outweighs a lower model count or losing Satoshi/Masunagi. Ruro, you make a good point - the Channel is handy for enabling Satoshi's Order in Turn 1. Sharp is great. The Channel effects are very situational but culd be great when they come into play.

WitcherSai - great to hear you're planning on coming! That's a whole bunch of Ashigaru right there.

This is why I like 42 Rice for the event - tough decisions in list-building, and we can easily fit the 4 games into one day.

Ret-Ruro
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My main "problem" with Masunagi is that, when the guy has to face someone with a greater level of Fear (usually that means Cult), half of his power just dissapears like that. Not to mention when he get's feared himself (though its thematically right to have this big bully be fearsome yet still be a coward deep down :D ).

Having a 5 model list can be hard I know but Order essentially will win back 1 of the 2 potentially lost activations every turn it can be used, and there is also 1 or 2 pass tokens depending on the size of the enemy force.

This means that with 5 models and a 3 modell Order against a 6 modell force, you get 1 pass and 1 more activation out of your Ashigaru, which technically can make you be on the same level as the other warband for the 1st turn at least.
My main problem with Satoshi is that, if you dont plan on using his Order i think it's not justified to use up 9 rice for him, as there are many more agressive alternatives that can replace him outright.

RET-Fleafa
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I suffered from this during an Ito v Ito game last week. Red Akimoto charged him and he wet his pants. He passed it in the End Phase and proceeded to mess the acolyte up good and proper, but it was a problem.

I actually lost that game to a newcomer who made a list from my spare models, though that was due to an error I made, allowing my opponent's VIM to get away. His list was The Blessed, 2x Vipers, Kaihime, Saburo, Naoko, Temple Asp and Red Akimoto. I was surprised by how well it worked, though it suffered without a Melee hard-hitter. I suggested afterwards he either swap Saburo for Yuui or swap Saburo and a Viper for Kenzo. The loss of Saburo's Camouflage is compensated for by the theme.

Your argument about Order compensating for activations is very valid. The more I think about your list suggestion, the more I like it. Going to try it out ASAP.

undead_ichi
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no you dont wanna do that 

 

farseerixirvost
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Hate to piggy back on the topic with a Q. But what is Lord's of Izu theme?

I=noobish

If I Live, I Will Kill You.
If I Die, You Are Forgiven.
Such Is The Rule Of Honor.

Ret-A_Palmer
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Themes are a type of special card that usually give you bonuses and often offer different profiles to choose from, but at the cost of restricting your choice of profiles.

e.g.
Lords of Izu restricts you to basically the normal human models in the faction without Blood of Orochi, and you get some cool bonuses instead - there's usually a "choose a guy at the start of each turn, something happens to them" power in a theme.

It always goes to tiebreakers.

The Jumo Ring - a Bushido Blog

farseerixirvost
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Thx. Will look into that. Presumably said card is in one of the faction card packs?

If I Live, I Will Kill You.
If I Die, You Are Forgiven.
Such Is The Rule Of Honor.

RET-Fleafa
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Yup, faction pack 2 :)

witchersai
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Undead ichi dropping some truth bombs here :)  I tried a 6 models Ito list for about 10 games, with Matsunagi, Kahimi, Kenzo, Tamotsu, Satoshi and Takeji (50pnt )and I have to agree. Its hard work. As soon as you loose one model its pretty much game over, and youre always struggling with the objectives, even if matsunagi does what he is supposed to do and rampage. 

But the pure killing power was fun for a while :) 

 

 

 

"We are a way for the Universe to know itself"
-Unknown Temple Master

RET-Fleafa
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Yeah, 6 at 50 must be hard!

I used the (Lords of Izu: Ito Ancestor, Satoshi, Ito Samurai, Hitoshi, Takeji, T. Bushi) list on Tuesday against (The Blessed: Kenzo, Kaihime, Temple Asp, Red Akimoto, Sakura, Kazuhiko) playing The Envoy and lost horribly.

We forgot to nominate each other's VIMs until a couple of activations in. My opponent is new to the game, so I let him nominate my already overexposed Temple Bushi. He took a wound and 2 Poison(2) markers that turn, so it was downhill from there. I kept him alive until turn 4, but the dice were truly against me. I was wiped out in turn 4 having failed to kill a single enemy miniature!

One of those days when the dice hate you. Satoshi got a charge in on the VIM Temple Asp, boosted to 5 dice, dropped one for Powerful Attack, and sunk all 4 dice in to Attack. I got three 2's and a 1. The re-rolled 1 became a 4, but the Asp had managed two 6's and a 5 in Defence.

Game over, man.

I'm going to try it again, hoping the dice are less against me! I'll also be trying out ( The Blessed: Shimogama Viper, Kaihime, Kenzo, Naoko, Temple Asp, Red Akimoto).

yenohoney