Ito Starter

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Armond
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Ito Starter

Good day all, posted in the Yurei forum as a new player.  I am now posting in here as well to intro myself to the Ito Clan peoples.

Anyway, I ordered stuff which should be here sometime within the week.  

Ito Starter set, Kazuhiko, Yatsumata, and Naoko.

Any initial thoughts on what I ordered and perhaps some tips?  Tips such as future purchases and/or best use of what I got.

The minis are beautiful, and I have a decent lot of Plastcraft - Kensei terrain waiting to be built/painted/thrown on a table for this game.  Not sure how I want to approach the colors and basing, but it will come to me.

Some questions though.  Board size?  Is 3x3 a good Board size?  I ask because for Malifaux it is, and if I can, I want to hit the two games at once since I rock some Ten Thunders for the Faux.  

Rulebook is only ~27 pages long, that seems like a pretty small amount for a game.  Do the rules play fluidly or are there a lot of hitches?  Recommendations for beginner sized game?  

RET-Fleafa
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The game is designed for a 2'x2' board. You may find the Plastcraft stuff is a little small but it looks good nonetheless.

Start with just the starter sets, or around 26 rice. 35 rice is a standard small game and will allow you to add a model or swap out. Make sure you download the latest errata: http://www.bushido-thegame.com/rules

As for the Ito, I love Yatsumata. Going in to most combats with 4 Melee Skill is great. Resilient and mobile.

Kazuhiko is useful as a Ki battery for Mizuki, Kaihime and the Shisai, so Sakura will appreciate him.

Naoko is great. Being able to blind enemies, even when charging them, is really powerfull. Again, nice and mobile.

Armond
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I suppose that would be best.  Using just the Starter sets first and move up slowly from there.  A 2x2 board will be easy to build.  Hmm, I cannot wait to get started on the board and terrain!

MistakeNot
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I love Yatsumata's model, such a beautiful huge snake, but I'd rather bring Kenzo. Martial Prowess makes him more reliable and with Sakura around he can actually use the Ki she generates.

Naoko is very powerful but her Impetuous can be annoying, especially when you forget about it and realise you've been kind of cheating all turn.. I ended up writing it on the back of her base just so I'll always remember. Still her Blind is very powerful, and with Auto-Disengage it's hard to stop her from blinding any target. Fear 5 is powerful, and it makes her capable of a great many debuffs all by her self.

Don't much like Kazuhiko, since Sakura (or Satsuki and Ayako) is already around to channel Ki where I need it; he's alright but not my kind of model. I still haven't used Itsunagi either, don't have much of an opinion on him, I'd rather bring Kenzo and Masunagi/Kaihime.

 

I would recommend Kenzo, Yuui, or Masunagi next, though Tamotsu is going into most of my warbands as soon as I get my hands on him. Kenzo has survived most games I've played with him, even when everyone else dies. 4 dice, Martial Prowess, Side Step Defense, and First Strike make him a pain to deal with. Yuui support him, or anyone else, very well with her Grapple. Outnumber and Immobilised are a -2 already, with exhaustion just adding to the pain.

Masunagi has 4 dice and access to Brutal 2. Slow compared to most Ito models but incredibly dangerous. Hitoshi also comes to mind as a cheap but very useful soldier.

Armond
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Ton of great advice!  I truly appreciate it!  I hope to get these guy/gals painted and up to a presentable level to demo it with the guys here on Okinawa,  people seem keen on giving it a go and I was considering snagging the savage wave starter as wll for some extra choices.

daemonkin
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The Savage Wave starter is perhaps on the lower end of the power scale and anyone playing that force might be a bit put off by it.Not saying it's bad but definitely the later released models are more on-par with the rest of the factions.

really looking forward to getting Yuui assembled and when Tamotsu arrives.

D.

Can we talk about The Squats here? Our Weekly Gaming Group Bearded Dice

Armond
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Yah, I think I may just keep my eyes open for the Prefecture or Temple starters.  Just started making a little ~2x2 board.  Have to prime and coat is once the weather allows.  Also have several building from plastcraft assembled.  Just have to prime and paint those as well as get some smaller scenery pieces in line.

i am super psyched to start getting to work on my minis.  Just got a step closer to unpacking after PCSing here to Okinawa.  

Ito seems to be good times and I am eager to throw some dice and see it in action.  Demo games will be a must at the local gatherings in the near future.

Ret-DasLeo
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Just my 2 cents on the topic:

The three official Rice cost levels are 35, 42 and 50, with 50 being the level on which most tournaments (as for example the Grandmaster's) are played. Once you have familiarized yourself with the rules and it's intricacies, it's also the level I'd personally recommend.

Starters usually clock in around the 35 Rice range.

A while ago there were a couple of suggested demo warbands that were comprised from models from the starters that all came up to 25 Rice. You can also make your own but as a rule of thumb try to get to three models per side in addition to not going over 25 Rice.

There's also a very neat little demo scenario that is run on a 1x1 board (I actually build one for demoing purposes).

Cheers,

Leo

 

Armond
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An awesome!  I may have to learn the game via 3 models be 3 models.  Probably would make the wife more receptive, less overwhelming.  I may snag a fe extra models then from other factions and try to build 3 man teams to accomplish demos!  Thanks for that insight!

Armond
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I ended up playing a very small game, 25 rice, and got to fiddle with some models.  

1. Naoko is bad news!  Bad news for the opponent. Definitely an all around nasty model.  5 movement with the blind shooting and assault fire capabilities is sweet.

2. The two Bushi are nice, decent for snagging objectives and capable of holding a position for a bit.  Definitely liking them.

3. Akimoto was not bad, but with the model being less pleasing to the eyes and his negative trait with almost too little positive(in my eyes) abilities I think I can find someone more useful.  

I really want to try out Masunagi, yatsumata, and Itsunagi at some point.  I guess a Ki channeler would serve a strong purpose as well for melee strong models.  

Rixus Mar
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Akimoto gets a lot of flak from players but  i quite like him. Sure he's not a melee powerhouse (he's only 5 rice after all), but he's good for getting objectives and "terifying" opponents' models setting them up for bushi (or anything really) to finish them off. 

And i have to say  i like  his sculpt too! What'snot to  like about a snake guy in a snake clan? And it's  hard to get an extra 2 BoO points for socheap a rice cost.

Saru mo ki kara ochiru

daemonkin
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Problem with Akimoto I find is he has to activate first in a turn. Have yet to try red Akimoto but will do soon.

D.

Can we talk about The Squats here? Our Weekly Gaming Group Bearded Dice

Armond
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Lots of truth there Rixus, I just don't feel like he pulls weight.  Although, I could probably try a different role with him next time and see what happens.  The model is ok, as I said, but with other models drawing my eye to them(naoko, yatsumata, bushi, chiyo, Masunagi, etc) I am more inclined to field them based on personal appearance.  I would rather have a more aesthetically pleasing model than one that is less so, but of course this is just opinion.  

Daemonkin, surprisingly enough, his required activation didn't bother me so much.  Weird.  

Rixus Mar
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His Impetuous can actually be a tactical  advantage (objectives, setting up melee and outnumbering, etc.). You just have to think outside the box. (",)

And i dig the  whole aesthetically pleasing aspect - that's why  i went for Ito and then Savage Wave lol. I only  got  Ryu as  i  thought  it'd be easier to teach demos and get others into the game, but for  the  sake of my life i  can't use them  effectively - so i  stick with  the other two factions  lol

Saru mo ki kara ochiru